Solomon's Key (NES)

Solomon's Key

To save his world from rampaging demons, Dana goes on a dangerous quest to find Solomon's Key and seal the monsters away. An audacious mix between an action game and a giant puzzle, Solomon's Key is one of the toughest challenges on the NES, but also one of its most endearing adventures.

The player is required to combine logic and cunning reflexes to unravel all the mysteries of each room. Several secrets ought to be unlocked by the brightest minds, and only a few have been deemed worthy of seeing all the different endings. Will you be clever enough?

Solomon's Key Review

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Review by Darren Calvert

Solomon's Key Screenshot

The protagonist, Dana the wizard can generate blocks, and destroy them. Using blocks as shields, staircases and hovering platforms, you have to guide Dana to collect a key in each level. Grabbing the key unlocks the stage-ending door, and making it to and through that portal continues the quest.

There are over 60 levels in Solomon's Key, many of them hidden and most of them incredibly difficult. There are several games showing up in the NES Virtual Console lineup that are shallow and repetitive – Solomon's Key is not one of them. This game has true depth, with hidden items and features that would take hours of dedication to uncover – and did, for the gamers in the '80s who were the first to take that challenge.

Solomon's Key Screenshot

It would be easy to write this game off as simplistic, but it is on the later levels when the fiendishness of the game's challenges becomes apparent. In a day and age where games sell based on graphics and have often have shallow gameplay underneath the hood Solomon's Key is a breath of fresh air.

It definitely ranks as a worthy addition to the Virtual Console NES catalogue and should not be overlooked. Let’s hope that it's excellent, but lesser known sequel Fire n’ Ice makes it to the VC soon also.

4/5

Average reader rating: 3.41 (39 ratings)

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Screenshots

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Solomon's Key (Video Clip)

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Have your say about Solomon's Key

1. Zweck36 United States 25 Feb 2007, 20:42 GMT

This game is fantastic, and incredibly hard. It is a challenge that will earn your 500 wii points

2. Wolf United States 06 Mar 2007, 05:26 GMT

Infinite continues would be nice with the Wii's rom-freezing feature. I don't like playing those first levels over and over but this is a really great game! It's worth the time it takes to master it.

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3. Jazzem United Kingdom 06 Mar 2007, 21:28 GMT

It is great indeed :) The VC's underrated NES game, very worth the 500 points. And yes, it does have infinite continues, after the game over screen (which came up very frequently for me >_>), you're sent back to the title screen, but pressing start brings you to the level you were just on. <br> <br>But as I say, it's brilliant. Difficult though, the relief I had completing it was a lot to say the least!

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4. Jonno United States 14 Mar 2007, 18:40 GMT

One of the hardest NES games out there, Solomon's Key will infact win the hearts of many Puzzle and RPG fans.

5. nephew77 United States 09 May 2007, 03:08 GMT

I skipped over this one in the 80s and 90s. I have it now on the VC, and it is great. Disregard the graphics. The puzzles will keep you coming back! 4/5 stars from me too.

6. Harmonica United States 01 Jun 2007, 18:38 GMT

I love this game. FYI, there are infinite continues. At the GDV screen (game over screen), hit Up+A+B. Good luck all!

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7. SKTTR Germany 11 Jun 2007, 09:52 GMT

It is a challenging game and a REAL CLASSIC!
It's got many levels as well as good graphics for an NES game.
It's got tight controls, tons of secrets and just one of the best soundtracks on the NES ever.

With unlimited continues and Wii-save-function everyone can play through it. I give it 4 Stars.

8. LiekosOfMobius United States 24 Jul 2007, 23:58 GMT

There was apparently a Monster Rancher game based on this released for the Game Boy Color. It used the same game mechanics and even has the same room clearing jingle this has.

9. Flip13lolb United States 05 Aug 2007, 20:49 GMT

aesome game it is a platformer and a puzzle

10. NintendoFan25Years United Kingdom 15 Aug 2007, 22:54 GMT

I like puzzlers but this is a waste of $5; (I can only get to 2 levels)I am going to delete it and buy adventures of lolo. Bomberman 93 and Chew Man Fu are 2 games that are must downloads for puzzle fans!!

11. sanjuro Finland 15 Oct 2007, 15:59 GMT

If you give up after 2 levels, you have a serious issue with puzzle games, haha ! :D It isn't that hard, especially with continues.

12. Dee United Kingdom 03 Dec 2007, 00:09 GMT

I loved this game when I was about 10 - I can't wait for release in the EU!

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13. Dazza United Kingdom 03 Dec 2007, 07:34 GMT

Dee - You don't need to wait any longer. The EU got this game on 15 Dec 2006!! :-)

14. Dee United Kingdom 04 Dec 2007, 00:34 GMT

I can't seem to find it anywhere - really want it but don't know how to get it!!! Ahhhh!

15. chris h. United States 27 Dec 2007, 19:35 GMT

even with infinite continues, the game is still pretty bad. anti-climactic un unnecessarily hard. i made the mistake of downloading this game on virtual consoleand just wasted 500 wii points. dont get this game. dont even accept it as a gift

16. learn japanese ds Canada 15 Jan 2008, 05:32 GMT

hmmm. from the video I can totally see how this game could be cool. I still think it was a strange choice for a VC launch game though...

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17. Zweck36 United States 21 Jan 2008, 21:14 GMT

I love love love this game, but it is hard as hell

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18. Adamant Norway 23 Feb 2008, 07:50 GMT

It's not THAT hard, people. Just learn the solution to the levels, and they'll fall easily. If I can beat it, so can you.

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19. 2097 Sweden 26 Feb 2008, 23:41 GMT

As someone who breezed through Lolo 1 & 2 (except PROB, C and D), this is harder, I guess because of the faster action. I've cleared the first ten rooms. Still looking for a difficult puzzler (as opposed to a difficult action game). So far I like this game and will play more.

Dig the boxart, too.

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20. 2097 Sweden 27 Feb 2008, 11:34 GMT

I haven't really gotten the feel of this game. I feel like I'm brute-forcing through the levels.

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21. Adamant Norway 28 Feb 2008, 11:20 GMT

It takes a while to get used to. The best hint I can give is "learn the levels". Learn the sure-fire method that will always enable you to beat a level every time you try it. Collect extra lives and fairies. Learn where the hidden treasures are. Knowledge is everything in this game, since you'll keep getting booted back to the title screen if you die too much. I can get through the first 30-or-so levels without dying without too much trouble, and rack up about 15 lives on the way - all it takes is practice and a willingness to learn safe methods rather than ramboing through. Remember that fireballs are there for a reason, too.

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22. 2097 Sweden 02 Mar 2008, 21:52 GMT

I've spent hours on that horrible room 17.

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23. Adamant Norway 17 Mar 2008, 19:47 GMT

Room 17 is easy, you just need to block yourself in completely every time you move to a new concrete block.
At the beginning, wait for the ball right in front of you to pass you, then make a block toyour left, get on top of it to reach the concrete block, and make blocks to your left and right. Wait for the balls to travel clear off the blocks you've been making, then destroy the block you made to the left, make a block right under where it was when the ball on the next concrete block has passed, then walk over to it and make blocks to your right and left again, protecting you from the balls as they travel to outskirt of the room. Continue like this until you're past all the concrete blocks and balls, then extend the floor all the way to the left, while leaving a small hole for the balls to travel through once they return to this area. block the hole when the balls try getting back out. No problem.

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24. 2097 Sweden 16 Jun 2008, 00:08 GMT

Yeah, I figured that much but it still took my about four sessions to actually do it. Maybe over a hundred tries. I like this game a lot as an action game but it wasn't what I was looking for when I bought it, which was right on the heels of the Lolo games that I already found too much based on timing and action. I like timing/action games too, but sometimes I just want to think, not practice my twiddly fingers (sometimes it's the opposite), it's a mood thing, I guess. Solomon's Key for me falls squarely into the "twiddly fingers" camp. Thanks for the advice.

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25. sparrow-1993 United Kingdom 23 Jun 2008, 08:52 GMT

I downloaded this yesterday, it was well worth 500 points.

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