Operation Wolf (Nintendo Entertainment System)

Operation Wolf

In this NES action game, a port of the hit arcade original, you play a crack Special Forces soldier tasked with parachuting into the South American jungle on a dangerous mission to rescue hostages.

Playing from a first-person perspective, you control a gunsight and use your machine gun and grenades to take out enemies. Each of the six missions has a unique objective, with your performance in each mission affecting the ending. But it's not enough to simply scatter the screen with bullets - you've got to make sure you get as many hostages out of there alive as you can!

The game features different ending sequences (and cash bonuses for your troops!) depending on how many hostages you manage to save. Will the President of the United States be happy with your performance? Put your finger on the trigger and find out!

Operation Wolf Review

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Review by Damien McFerran

Operation Wolf Screenshot

Operation Wolf was a massive hit in arcades when it was released in 1987. Although the concept of light gun games wasn’t a new one, Taito’s imposing arcade cabinet (replete with uber-cool replica Uzi) certainly made a lasting impact on gamers worldwide. Predictably, it was ported to pretty much every home format in existence, including the NES.

First impressions of the NES version aren’t good. The visuals are, on the whole, abysmal. The task of taking the arcade original’s bold and colourful graphics and shoehorning them into the creaking NES hardware was obviously too much for the developers; the colour limitations mean that every environment is made up of what seems like three or four different shades and enemy sprites lack detail and shamble along thanks to some particularly stilted animation.

Operation Wolf Screenshot

Aurally things aren’t much better, with weedy sound effects failing to make up for the lack of in-game music. This is one game that you may seriously consider turning the sound off for, lest the constant noise of tinny gunfire and flatulent explosions render you insane.

It’s only when playing a game like Operation Wolf on home hardware that you realise just how much of the game’s appeal was down to the extravagances of the arcade; without the Uzi, it’s effectively nothing. The NES original offered both Zapper and joypad support, with neither option really managing to satisfy the player. The original Zapper was notorious for its loud, clicking trigger, which also showcased an insane amount of travel. This meant that rapid firing was off the menu, and in a game like Operation Wolf you need to keep up your rate of fire if you really want to succeed. As you might expect, playing a light gun game with the joypad reduces it to an exercise in pointlessness; it’s far too fiddly and inaccurate to permit serious play.

Operation Wolf Screenshot

This Virtual Console edition only supports the 'pad' option, which makes it even less appealing than the already dire NES version. With the new-look Zapper currently available in stores worldwide, you can't help but feel that Nintendo has missed a golden opportunity here. The game sucks, but I'm sure many people would have given this a chance had it offered Wiimote pointer functionality.

If you happen to harbour fond memories of the arcade version then please do not go anywhere near this dire conversion as it will bear no resemblance to the game you once loved.

1/5

Average reader rating: 2.60 (10 ratings)

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Screenshots

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Operation Wolf (Video Clip)

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Have your say about Operation Wolf

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1. Boredom v2.2 United States 06 Jan 2008, 17:00 GMT

I just hope they'll do the same for Duck Hunt (if they ever announce it for real)!

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2. Tony United States 06 Jan 2008, 21:26 GMT

I hope Taito releases Sky Shark for the NES. It was fast paced 1942 clone. I would rather see it than Operation Wolf. I remember OW being difficult to play with a standard controller. Who knows maybe the classic controller will come off better. Anyway I have some reservations about downloading this title.

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3. Kevin United States 07 Jan 2008, 13:27 GMT

The zapper is out, they should make it compatible with it. Doing it on a controller is NOT the same!

4. eltomo United Kingdom 09 Jan 2008, 17:13 GMT

I played an Amiga version of this game, i'm sure of it... and it was good!

This looks painful ^^

5. ICEknight Spain 11 Jan 2008, 10:25 GMT

Perhaps they're going for the TurboGrafx version, instead? It was much better, even though it lacked llightgun support.

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6. WaddleWave Puerto Rico 30 Jan 2008, 20:01 GMT

I played this on the Taito Legends collection, same as those times I've played at arcades years ago. Dont know how it would manage for the NES. Great game, hope it would be Zapper compatible, in the arcades it used to be with a Uzi....replace the Zapper with a fake toy Uzi for incredible authenthic experience.

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7. Edwin United States 02 Feb 2008, 03:25 GMT

This is coming on Monday.

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8. Luigison United States 02 Feb 2008, 04:24 GMT

The press update doesn't mention the zapper so I assume they went with the controller only configuration.

9. lordbowser United States 03 Feb 2008, 23:48 GMT

If they don't add the zapper option they'll be breaking their own rule of "just like the original version".

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10. Kelvin United Kingdom 03 Feb 2008, 23:58 GMT

Sort of. Technically, Wii pointer functionality and NES Zapper functionality are different things, so if they don't include Wii pointer support, they're not strictly breaking any promises.

Yes, it's still a cheat, but one Nintendo could get away with.

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11. The_Indigo_Effect United States 04 Feb 2008, 04:32 GMT

I remember playing this in the arcade; by all accounts, it was a good game. I've never actually played the NES version, but I figured it was bad. Gumshoe, for the NES, was a pretty interesting light-gun title; I'd love to see it find its way on the VC. However, as many of you have already stated: there's little purpose in buying a game like this without a Zapper or some kind or Wii remote functionality.

12. HairyMike87 United States 04 Feb 2008, 05:09 GMT

wow. this game looks like crap.

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13. Adamant Norway 04 Feb 2008, 17:55 GMT

So, now that it's out, DOES it use the zapper, or not?

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14. DJ Triforce United States 05 Feb 2008, 03:19 GMT

This does NOT use the Zapper... and it's a real shame. :(

15. GMo4824 United States 05 Feb 2008, 07:48 GMT

biggest disappointment today :[[[

16. President_Leever Sweden 07 Feb 2008, 22:19 GMT

I remember playing this a lot on PC back in the day. It was one of the few games in the school's "hobby" room. Never liked it much though.

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17. michinmuri United States 13 Feb 2008, 15:04 GMT

This was one of the games I tried to play as a kid cuz I loved the arcade. It sucked miserably. Even then, I also had this competitive issue that I had to beat every game I played. This was one I never beat, and haven't lost a wink of sleep over it. Save the 500 points on this and another horible NES VC release for a good N64 game. This game is only for the nostalgic (not even the morbidly curious this time.)

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18. WarGreymon77 United States 15 Feb 2008, 06:05 GMT

What is this? They should have released Metal Gear 1 and 2 instead.

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19. Bensei Austria 17 Mar 2008, 21:57 GMT

I hope the other Zapper Games get Pointe Support or else they'll be screwed

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20. Mr. Cheez United States 12 Jul 2008, 04:19 GMT

If they do this to Duck Hunt and Wild Gunman, Ninty's gonna have hell to pay! >: (

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