Ghouls 'n Ghosts (Sega Megadrive)

Ghouls 'n Ghosts

Brave Sir Arthur the Knight is back, once again searching for his girlfriend who has been kidnapped by Lucifer!

The mission of mercy is set over five scrolling levels, starting in the graveyard, then moving to hell desert, up a castle's battlements, down through icy underground caverns and finally inside a castle dungeon.

Our hero can run and jump and is initially armed with a lance that can be thrown left, right, up or down - but it's best to throw it in the direction of the nearest baddie. These horrors come in a multitude of shapes and sizes: vultures and skeletons are among the first to be encountered, and later worms and even Cerberus (the mythical three-headed dog) bar your progress.

Being hit results in you losing your armour, meaning that you must go on in your undies - another hit means death. Some thingies, like the Venus flytraps, kill you automatically, but either way death comes quickly and frequently.The end of level guardians are huge and deadly and must be shot repeatedly to finish them off. Needless to say, they don't just stand there while you attack, but unleash various forms of attacks to be avoided! It's a tough game. But did anyone say it would be easy?

Ghouls 'n Ghosts Review

By Damo

When you look at this game today, it's hard to believe that it was one of the very first Megadrive releases. Sega did an amazing job of reprogramming the Capcom arcade original for their 16-bit console - the port isn't quite arcade perfect but you have to look closely to spot the (minor) differences. Graphically it's brilliant, with nice bright colours and some lovely bold sprites. The only seriously negative point is the sprite flicker, which gets quite bad on some of the larger bosses, but this was a common problem in many early Megadrive games so it's forgiveable.

The music is simple, but effective - the main theme is a real classic and will stick in your head for weeks. Sounds effects are also nicely handled.

Set over a series of horizontally (and sometimes vertically) scrolling levels, G'n'G puts you in the armour of Arthur - a bold knight trying to rescue his accident-prone better half. Thankfully there's a wide range of weapons available to assist Art in his quest - lances, knives and throwing stars, to name just three. You can also pick up a suit of gold armour which boosts the attack power of Arthur's projectiles and allows him to release a 'super move' by charging up his power meter. Contact with a baddie results in our plucky hero losing his armour, continuing the fight in nothing but his underpants!

The game certainly packs a stern challenge - once you've completed it you have to go through the levels all over again - a fact that some people may find annoying, but others will love. The G'n'G series is infamous for its difficulty and this conversion is 100% faithful in that respect!

Only bettered by the excellent Super Ghouls 'n' Ghosts on the SNES, the game remains one of the best MD platformers and is worth checking out even if you've already downloaded the aforementioned Nintendo classic.

5/5

Average reader rating: 4.52 (25 ratings)

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Screenshots

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Ghouls 'n Ghosts (Video Clip)

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Have your say about Ghouls 'n Ghosts

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1. Brian Drayton United States 11 Mar 2007, 22:36 GMT

Oh Wow! Another Capcom game! Can't wait for them to release all the 8-bit and 16-bit Mega Man games! I for one am looking forward to revisiting Mega Man X 1, 2, and 3!

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2. DEMON212 United Kingdom 12 Mar 2007, 04:40 GMT

When I seen that they were now 41 coming soon games, instead of 40. I scoured all over finding what it was and I found this. I thought it surely must've been a mistake, since it was already out. But no, it's the MD version.

Is there any difference to the MD and the SNES versions of these games? Other than that the SNES one is better?

BTW, OT I know, but since i've already mentioned it. How come the Wii version of this site, is unable to read these messages? Don't let us post yeah, but let us read :)

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3. Dazza United Kingdom 12 Mar 2007, 07:23 GMT

The MD version is the original arcade conversion. Super GnG has the double jump feature and golden armour. Both are excellent games and it is hard to decide which is the best.

Don't worry we'll be adding comments to the Wii Opera version of the site soon! We tend to forget it's there TBH! :-p

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4. deggs Canada 12 Mar 2007, 20:57 GMT

this game was far superior to the "super ghouls and ghosts" games for snes. It was a little easier (as the snes game was near impossible). Honestly, I loved this game as a kid. It prably is the best ghosts n goblins game in the main series. Now, all we need is for them to release Demon's Crest and Gargoyles Quest 2 (the two console games of the gargoyle's quest spinoffs of the ghosts n' goblins series). The gargoyle's quest games were amazing and superior to these games in every respect. Those games had the dark atmosphere of Castlevania II "Simon's Quest", mixed with the towns and palaces of a game like Zelda II "The Adventures of Link" mixed with the amazing capcom level design of a game like Mega Man 2. Honestly, if they release Demon's Crest and Gargoyle's Quest 2 for VC, they would be 2 of the best games of the bunch...

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5. E-dawg Australia 25 Mar 2007, 15:11 GMT

Is this version easier than the SNES one?

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6. Jonno United States 26 Mar 2007, 05:46 GMT

Yes Edster, by far way easier.

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7. DEMON212 United Kingdom 14 Apr 2007, 16:22 GMT

OMFG, after really enjoying this game again and remembering why I liked it, I bought Ult GnG on the PSP, and it's horrible. They've totally ruined it turning it into some hybrid. It's more like an RPG now!

I lost £4 tradin it in but I don't care because it was awful.

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8. A New Challenger United States 16 Apr 2007, 19:14 GMT

Super Ghouls 'n Ghosts and Ghouls 'n Ghosts are two entirely different games, with different levels. G 'n G lets you shoot upwards while Super G 'n G has the double jump. If you want some good fun for a few dollars more, the GBA port of Super Ghouls 'n Ghosts includes a new arrange mode where you can play some of the Ghouls 'n Ghosts levels with the Super G' n G weapons and the double jump. There's also a remake of the first level of Ghosts 'n Goblins in there.

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9. johnny United States 19 May 2007, 05:37 GMT

i think this one is way better because the ability to shoot up came in handy, never beat this one the final part where all those level boss monsters kept annihilating me

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10. Mendez United Kingdom 29 May 2007, 01:50 GMT

Hopefully we'll get this on 1st June with the Megadrive update, this and streets of rage 2 would be the best update ever!

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11. Brian United States 15 Jun 2007, 17:50 GMT

This game was great, but damn if it wasn't near impossible to beat. I can't wait for the Mega Man series! I do hate how Capcom changed Mega Man and Ghoul's into RPG's!

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12. Garland Russell United States 18 Jun 2007, 21:40 GMT

Awesome! This is a really good arcade conversion of this, unlike Ghosts 'N Goblins for the NES was. Definitely download this when it's out. In the meantime, if you're interested, you could check out the arcade version of this on Capcom Classics Collection: Volume 1 on X-Box or PS2 (or CCC: Reloaded on PSP).

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13. sashaboo United Kingdom 06 Jul 2007, 19:47 GMT

hey Deggs Super Ghouls n Ghosts for the SNES was not near impossible by any means. Dont get me wrong it was a tough game to complete but with a bit of practice, patience and trial and error i found that you could quite easily get through the game. What ruined the SNES version was having to play through it a second time with a rubbish weapon in order to get to the last boss. But i just used the cheat warp.

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14. Johnny United States 13 Jul 2007, 21:25 GMT

this game is so much better than super ghouls and ghosts

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15. Mendez United Kingdom 18 Jul 2007, 14:53 GMT

Judging by video it looks like Super Ghouls 'n Ghosts with... well the Super taken out.
It still looks awesome though, and it'll definitely be a midnight purchase when it comes out =D

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16. Breck Brazil 01 Aug 2007, 22:30 GMT

I love this game so much. Best in the series IMO.

Super Ghouls 'n Ghosts feels much more like another direct sequel to Ghosts 'n Goblins than to this. No shooting up/downwards, zombies in the graveyard... even the last boss is the same. I think it was named that way to make it look superior to the MD version, what I don't think it is by any means. Ah, the Sega vs Nintendo days... :)

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17. deggs Canada 27 Aug 2007, 19:19 GMT

yeah, to me, this is the best g n' g games got...

now, let's see some gargoyle's quest games please (gq2 and dc would be amazing at this point and prob the best games on vc)...

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18. faz666(Laurence Farrant) United Kingdom 13 Sep 2007, 22:25 GMT

Just dowloaded this today.
I did complete it years ago on the megadrive, but more recently have completed the SNES version on my gameboy.
Only when i got close to the end (specifically the climby up bit before you get to the final level, did i remember you had to do it all again), this being weeks after i started the damn thing. But i did persevere & finally defeated the fat git at the end (quite easily considering how difficult the game is as a whole). Forgot what my point was now!! Oh yes, whilst playing i seem to remember the megadrive version including totally different levels, like the lava eruptions & the great ice sliding sections. So can't wait to get stuck into this version again. peace

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19. Mendez United Kingdom 17 Sep 2007, 19:42 GMT

It's certainly not as good as Super Ghouls 'n Ghosts, but that was to be expected.
If you get one GnG title, then pick Super. However, if you liked Super you certainly won't go wrong by purchasing this one too.
This game still holds a lot of the elements that made the sequel so good.

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20. SAM Hong Kong 30 Sep 2007, 18:14 GMT

I think I figure out the rules for treasure chest's contents. The contents appears in sequence like this...

Code:
Magician -> Armor/Weapon -> Weapon -> Armor/Weapon -> {repeat}

(1) If you already wearing a Golden Armor, weapon would appears instead of armor.
(2) The sequence of the treasure chest is decided once it appears. You didn't need to open a box containing a Magician, all you need to do is to make it appears, so that you could open the next cheat.
(3) For "Armor/Weapon" cheat, whether an Armor or weapon would appears is decided at the moment you open the chest, not the moment you make it appears.
(4) If you die the sequence would be reset.
(5) If you gone to the next stage, the sequence would be reset.

The weapon which would show up seems completely random. Confused

So if you already got the weapon you want and wearing the Golden Armor, it would be a good idea to not make any new chest appears. Since...
(1) The chest might block your attack.
(2) You might accidentally forced to pick up a weapon you don't want.

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It seems like the rank of the game is decided by the weapon you got... For example, 1st half of Stage 2 is a lots harder if you got a Dagger, on the other hand it is quite manageable if you got a Lance instead. May be if I keep on using Lance, I might got further.... Confused

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Still not figure out how to fight the Red Arremer at Stage 2. Confused I keep losing a life to him every time... Any hints?

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21. SAM Hong Kong 30 Sep 2007, 18:16 GMT

I think I figure out the rules for treasure chest's contents. The contents appears in sequence like this...

Code:
Magician -> Armor/Weapon -> Weapon -> Armor/Weapon -> {repeat}

(1) If you already wearing a Golden Armor, weapon would appears instead of armor.
(2) The sequence of the treasure chest is decided once it appears. You didn't need to open a box containing a Magician, all you need to do is to make it appears, so that you could open the next cheat.
(3) For "Armor/Weapon" cheat, whether an Armor or weapon would appears is decided at the moment you open the chest, not the moment you make it appears.
(4) If you die the sequence would be reset.
(5) If you gone to the next stage, the sequence would be reset.

The weapon which would show up seems completely random. Confused

So if you already got the weapon you want and wearing the Golden Armor, it would be a good idea to not make any new chest appears. Since...
(1) The chest might block your attack.
(2) You might accidentally forced to pick up a weapon you don't want.

**************************

It seems like the rank of the game is decided by the weapon you got... For example, 1st half of Stage 2 is a lots harder if you got a Dagger, on the other hand it is quite manageable if you got a Lance instead. May be if I keep on using Lance, I might got further.... Confused

**************************

Still not figure out how to fight the Red Arremer at Stage 2. Confused I keep losing a life to him every time... Any hints?

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22. PRP Italy 07 Jan 2008, 22:12 GMT

I really wish they will release the Pc-engine version, way better conversion than this (almost arcade perfect):for example the 2nd level in the Genesis version is horrible compared to the arcade. Super G'nG is nice but too damn hard, I like G'nG much.

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23. Damo United Kingdom 22 Jan 2008, 11:02 GMT

PRP - you mean the PC Engine Super Grafx version, as G'n'G was never released on the standard PCE.

I think the chances of us getting Super Grafx games are pretty unlikely...and besides, the Megadrive version is a perfectly accurate port of the arcade, let's not get hung up on minor graphical differences.

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24. kalle3004 Netherlands 22 Jan 2008, 18:32 GMT

Is this game WAY easier than super GnG or just a little bit easier?

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25. PRP Italy 23 Jan 2008, 15:20 GMT

@Damo: Yes I know that they are minor graphical differences, but I loved stage 2 with its backgounds, it was one of my favourite stage ever, and I was a little disappointed to see those windmills in 8-bit style. Call it nostalgia ; ) I agree with you that the megadrive version is an accurate port though.
I'd like to know why is it really impossible to have Super Grafx games on the VC? After seeing PCE CD conversions reaching the VC I thought that I could hope for any Pcengine game to be released.

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26. President_Leever Sweden 30 Jan 2008, 14:38 GMT

It's a good port, but I dont see why they cant release the arcade game when Wii should be able to handle it with ease.

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27. Pwnage United Kingdom 17 Feb 2008, 19:59 GMT

hos running is hilarious, and what is Lucifer's problem? anyway looks good might be a definite purchase

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