Ninja JaJaMaru-kun (NES)

Ninja JaJaMaru-kun

Ninja JaJaMaru-kun (meaning 'determined little ninja') was originally released for the Japanese Famicom (NES) in Japan in 1985. This action game features a ninja called JaJaMaru, who uses his shuriken (ninja throwing stars) to defeat monsters and save Princess Sakura from the evil Lord Namazu Dayuu.

Use special items to aid your quest (including a giant frog that you can ride!) as you fight across multiple stages filled with uniquely Japanese ghosts and monsters. Now you can enjoy this classic action game for the first time outside Japan, here on Virtual Console.

Ninja JaJaMaru-kun Review

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Review by Marcel Van Duyn

Ninja JaJaMaru-kun Screenshot

Of all the Japan-only games to be given new life on the Virtual Console, Nintendo, oddly enough, picked this one. While on the surface it looks like another not-very-good arcade game, it's actually quite fun.

You play as red ninja JaJaMaru-kun whose goal is to rescue your beloved, Princess Sakura, from the evil Lord Namazu Dayuu. But be warned, Namazu has an army of creatures (both generic and from Japanese folklore) at his disposal to put an end to your quest.

The game takes place on a horizontal playing field with four floors. Between these are solid concrete floors and weak brick floors that you can break to jump through. On each floor Namazu has deployed two units that you must take out with your throwing stars. For the first two levels this is fairly easy - you fight female ghosts that rarely attack and mostly float and jump around. One hit with a throwing star will kill them. If you jump on an enemy they are temporarily stunned so you can get a hit in. If an enemy shoots and you shoot too, the shots cancel each other out. When all enemies are dead, the stage ends.

Ninja JaJaMaru-kun Screenshot

Break some floors to find items such as scrolls (give you bonus points), a powerup, bombs (if you touch these you die, so wait until they disappear!), an extra life and more. If you collect three different powerups you'll find your trusty frog, which can leap between floors and eat enemies! Enemies can freely travel between floors just like you.

From level 3 and onward, you will face a "boss" enemy in addition to your regular foes. Each boss is accompanied by seven normal enemies. Every couple of rounds text is displayed, indicating that the enemies are about to get stronger. When this happens, the normal enemies all become the previous boss character (although noticeably weakened) and a new boss character appears. This will keep going on.

After a number of rounds you can play a bonus stage where the objective is to dodge Lord Namazu’s flames attacks while attempting to hit him. Once he is defeated, you can rescue the princess and claim a big point bonus only to begin the game again with all your points intact and the enemies still strong. This continues endlessly until you lose all your lives (as with most arcade games).

Ninja JaJaMaru-kun Screenshot

Ninja JaJaMaru-kun’s enemies are quite varied and range from ghosts, to skeletons, to penguins, to jumping umbrellas to cyclopes and more, plus Lord Namazu himself.

The locations are somewhat varied, featuring a graveyard, the inside of a pagoda, and a garden, among others. They don’t offer much variety and difference in looks, though, so you may not even notice you're in a different area.

The music is not much to write home about - watch our video below and you will quickly notice that the same tune repeats over and over on every stage. Well, at least it's not completely silent save sound effects like in Donkey Kong and similar games, right?

Compared to some other arcade offerings on VC, Ninja JaJaMaru-kun is much better bang for your buck, especially considering that it wasn't released outside Japan previously. It can get pretty dang hard later in the game though, so if you're one of those people who can't even beat the first stage of (Super) Ghouls 'n Ghosts or similarly difficult games, this one probably isn't for you.

3/5

Average reader rating: 2.75 (4 ratings)

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Screenshots

Ninja JaJaMaru-kun Screenshot Ninja JaJaMaru-kun Screenshot Ninja JaJaMaru-kun Screenshot Ninja JaJaMaru-kun Screenshot Ninja JaJaMaru-kun Screenshot Ninja JaJaMaru-kun Screenshot

Ninja JaJaMaru-kun (Video Clip)

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Have your say about Ninja JaJaMaru-kun

1. Matt United States 05 Sep 2007, 21:06 GMT

So will America ever get this game too or will it be soon?

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2. Dazza United Kingdom 05 Sep 2007, 21:17 GMT

All we can say for now is that the Australian Wii will get this game eventually as it is OFLC rated. Therefore Europe should get it and there is a good chance the USA will also.

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3. Pocketim New Zealand 11 Sep 2007, 10:18 GMT

Wow, ANOTHER ninja game

4. Dresse Denmark 18 Sep 2007, 16:39 GMT

well... it looks kinda crappy, I'm gettin' Shadow Warriors instead.

5. Ian United Kingdom 21 Sep 2007, 00:50 GMT

This looks a lot like a Ninja version of that Flicky game made for the Mega Drive...

6. KeeperBvK Germany 21 Sep 2007, 08:28 GMT

Meh, too repetetive. It's only good for a few minutes now and then.

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7. hokuto_no_rob United Kingdom 21 Sep 2007, 11:50 GMT

Why are people reviewing games they haven't downloaded? A one star review from someone who hasn't played a game is worthless - don't bother posting it.

8. yamiiguy United Kingdom 22 Sep 2007, 15:10 GMT

I quite liked this game, good music and quite addictive.

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9. Bass X0 United Kingdom 28 Sep 2007, 15:04 GMT

Pocketim, ninja related games was somewhat of a fad during the eighties. There are quite a number of ninja related games.

10. Jason Canada 22 Oct 2007, 23:56 GMT

its cute, but I don't know if its worth the 600 pts

11. Mii be you United States 26 Oct 2007, 22:59 GMT

What's with the frog?

12. learn japanese ds Canada 10 Jan 2008, 01:49 GMT

he summons frogs just like naruto! I never new that ninjas summoning frogs was such a common motif.

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13. Roo United Kingdom 24 Feb 2008, 15:05 GMT

Daft stupid Ninja game I cannae pronounce: never heard of it before now, and willnae hear from it again.

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14. slangman United Kingdom 15 Oct 2008, 18:06 GMT

Awful awful music. And i would have given it a quick glance on the VC. One to avoid i suposse.

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15. Corbie United States 21 Oct 2008, 21:23 GMT

This one is fun for a few minutes and then begins to lose steam quickly. Very redundant and the hit detection could have been a lot better.

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