Shockman is actually the second game in the Japanese ‘Schbibinman’ series. The first title never saw the light of day outside of Japan sadly, it was basically a fun platform action game along the same lines as Mega Man. It’s sequel Schbibinman 2 was released in North America as Shockman, and although graphically it is a big step up from the first title, on the whole it is a weaker game, casting aside many of the neat ideas that made the first game so much fun to play.
Shockman puts you in the shoes of one of two selectable heroes, Arnold or Sonya. They're both young, school-age, happy-go-lucky kids who happen to be cyborgs and moonlight as robotic superheroes. From the start, then, there's something distinct here – Capcom never let you select to play as Mega Woman, after all – and there's the added ability to play two-player co-op, with you and a friend controlling both Arnold and Sonya simultaneously.

The promise of a Mega Man-esque action experience with two players active at once is intriguing, but quickly drowned out by a lack of creativity in each of the game's other areas. Enemy design is boring and derivative – you face off against faceless foes with little personality, or random, organic alien things that don't mesh with their low-level mechanical minions. Arnold and Sonya's abilities are warmed over – just like Mega Man, they can fire small shots or charge their arm cannons to release larger bursts. And play control is poor, and frustrating to handle. Gamers who love this genre live and die by their ability to precisely guide the on-screen hero – here, it's not nearly as smooth as it should be.
Shockman tries to mix things up by altering the play style every couple of levels, transforming the hero into a kind of starship and recasting the whole experience as a forced-scrolling shooter. The Virtual Console is already vastly overpopulated with games of this ilk, though, and by comparison these diversions in Shockman just can't compete.
On the whole, Shockman is an enjoyable romp that will keep platform addicts happy for a while. It's not a perfect game by any means, but might keep you happy until Mega Man appears on the Virtual Console. For now we we’d recommend Gunstar Heroes over this. It is similar in respects, but far surpasses this title.
1. DjinnFighter
02 May 2007, 16:23 GMT
It's not a bad game, but it's very very similar to MegaMan, but MegaMan is way better.
2. Bass X0
04 May 2007, 10:12 GMT
Even the early NES Megaman games?
3. dualj
09 May 2007, 23:05 GMT
What do you mean by that Bass X? I thought the better megaman games were the early NES games. Anyway, I dident like this one as much, the controls feel a bit stiff.
4. Manicfatty
15 Feb 2008, 19:06 GMT
Like eating saltines without a beverage. Tastes ok at first, but you've quickly had enough and it becomes difficult to choke down. Generic. OK everything, but no standout features. Pack a bag Shockman, you're headed to my SD Card.
5. Jupiter Adept
16 Feb 2008, 23:46 GMT
Hey, maybe Schbibinman 1 will be an import game!
6. butanebob
28 Feb 2008, 01:09 GMT
The 3rd game is pretty cool, bet we never see it though
7. Ry-Type
01 Jul 2008, 11:36 GMT
Not a bad little megaman clone. Okay, but nothing amazing. Graphics look cool though.
8. Dormin87
10 Aug 2008, 09:53 GMT
I really didn't like this game, for these reasons:
1) The response time for jumps and shots seem to be a bit laggy.
2) It becomes incredibly difficult during the last half of the game, as health pickups are very few and far between, and you usually die in five or six hits.
3) The shoot-em-up levels are almost imossible to get through without being hit at least once.
4) The sound effects and music really start to grate on you after a while.
5) The best of the lot is that co-op play is worse than playing by yourself, simply because you share the same lifebar AND you can hit each other, making it 100x more difficult. A total waste of 600 points.
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