Let's face it, the majority of SNKs existence is based around their unrelenting quest to come up with a fighting game for their system that could stand toe-to-toe with Capcom's immensely popular Street Fighter II arcade game. Samurai Shodown has the unique distinction of being the fighting game that finally gave SNK a seat at the big boy table in the fighting game family. With the success of Samurai Shodown, there was never any doubt that SNK would create a sequel to the game, and as great as Samurai Shodown was, Samurai Shodown II was that much better.

SNK knew that they had a winner in Samurai Shodown's combat system, so they obviously didn't make too many changes to their winning formula. They basically added in four all-new characters, each with their own unique style of fighting, and then added in a few new moves to each of the returning characters to add a little flair to the overall package. They then took the combat system from the first game and added in a few new techniques to give the game some added depth. The dynamic fighting system basically added new offensive and defensive techniques, such as rolling and ducking, to the mix to add even more playability to a fighting game that was already chock full of it. Each of the new characters got their own unique background, and many of the backgrounds of the returning characters also got a few touch ups here and there. As if all of these new additions weren't enough, the game got a host of new musical tracks to round out the sequel.
You now have your choice of 15 characters. The majority of the combat in Samurai Shodown II revolves around the use of weapons, and each characters has his/her own distinct weapon and set of special moves to go along with it. Much like Street Fighter 2, special moves are performed by rotating the joystick around in certain patterns coupled with the pressing of four specific action buttons. Each character has a ton of moves to choose from, ranging from a light weapon attack to a spine-crushing heavy weapon attack. There's also a kick button for those times when you just don't feel like splitting your opponent's skull with a weapon attack. Thankfully this button is generally used more as a set up for the stronger attacks at your disposal. As with the original Samurai Shodown, you'll periodically be tossed out power ups from time to time that you can pick up to help you out along the way, but occasionally there will be bombs tossed at you which can do serious damage to your character. This is yet another thing you'll have to keep your eyes on during combat.

The play control feels pretty much exactly like the control in the original Samurai Shodown, so fans of that game should immediately feel right at home with this sequel. There are a few game play tweaks here and there, such as the new rolling and ducking moves, and it seems to be a bit easier to pull off some of the trickier special moves this time around. Other than that, it's basically more of the same, which is obviously a good thing since there was really nothing wrong with the play control in the original game. It's basically just more hack-n-slash goodness.
Visually, Samurai Shodown II is a definite a step up from the original. There's much more detail in the backdrops this time around, not to mention more background animations taking place. Even the stages that make a return have been given some added graphical upgrades, some more extensively than others. The characters themselves also show more depth and detail, not to mention the fact that their animations are a bit smoother in this game. The entire visual presentation shows that SNK wasn't content to just rest on its laurels and decided to go all out with this sequel. The end results speak for themselves.

Just like the visuals, SNK really outdid themselves with the music and sound effects they added to Samurai Shodown II. All of the new music tracks sound fantastic, and the new character sound effects are a definite improvement as well. The soundtrack in the first Samurai Shodown title was one of its standout features, but this sequel somehow manages to step it up another notch or two. Even the character voices sound much clearer in this sequel compared to their muffled predecessors.This is definitely one you'll want to crank the sound up on while you're fighting it out.
While many companies would have been content to only make a few minor upgrades here and there and call it a sequel, SNK ignored the "if it's not broke, don't fix it" approach and went all out for their follow-up to Samurai Shodown. The result is one of the best fighting games ever made, and easily the pinnacle of the outstanding Samurai Shodown series. If you love fighting games, this one should be at the top of your Virtual Console wish list. And even if you don't like fighting games, this one's so good it might just make a fighting game fan out of you yet. If you only own one Samurai Shodown title, make sure it's this one.
1. Charco
02 May 2008, 16:40 GMT
Man this looks sweet......
2. DDR Paladin356
02 May 2008, 17:05 GMT
Good game, but terrible translation. Hilarious though!
3. sephiroth79
02 May 2008, 21:07 GMT
This is a great game...I can't wait until it's on VC.
4. Atlantis1982
02 May 2008, 23:23 GMT
Oh hell (censored) YEAH!!!
5. Serpent
03 May 2008, 02:43 GMT
This games awsome...I have so much fond memories of it.
6. deadly.by.design
05 May 2008, 01:42 GMT
Victoly! (sic)
7. slangman
05 May 2008, 16:44 GMT
As far as i heard this is actually supossed to be the best of the Samurai Shodown games.
8. sephiroth79
05 May 2008, 19:43 GMT
Let's not forget:
Cham Cham: "Oooh! It was scarry!"
Cham Cham: "Shit! You really make me mad!"
Charlotte: "In France, there's no impolite person like you! It's reasonable I win!!"
Charlotte: "You imitate my distinguished family. I never forgive you."
Earthquake: "Gosh! I've made it mincemeat! He he he he he!"
Earthquake: "He he he he he, you'd better on a diet!"
Galford: "Hey! Do you like to challenge my American ninjutsu?"
Gen-an: "He he he, I drag your soul in the evil world."
Gen-an: "Who is the real king of the evil world, let's have it our!"
Genjuro: "I'll be never beaten by anyone who lives in confort, like you."
Genjuro: "KILL YOU!!!!!!!!!!"
Haohmaru: "How weak you are! I will kill you as well as 'tofu' with my sword!"
Haohmaru: "I don't like this ominous feelings."
Haohmaru: "I slay my imitation with my sword together with Mt.Fuji!"
Kyoshiro: "Go through the beauty of real 'kabuki' by your death!"
Nakoruru: "Power, speed and beauty. I have defeated you in all way."
Nicotine: "What a nice person! You kindly give the palm to such a crock!"
Sieger: "Don't be hateful each other. Love is the best strength."
Sieger: "Give you my knock for justice!"
Ukyo: "..... To cut a same face..... ..... feel bad....."
Wan-Fu: "How foolish, stupid and silly you are! Get away, chicken!"
Wan-Fu: "Look at our great Chinese power!"
Fantastic game, the nonsense above makes it even better!
9. morphballer
10 May 2008, 23:54 GMT
@ sephiroth79: It looks like they did a word for word translation of the dialog.
Not that I'm complaining but what happened to the first one?
10. sephiroth79
19 May 2008, 19:10 GMT
yes they did and it's hilarious
I hope they release SS1 and 2 soon, they were both fantastic games.
11. ANEUDY-666
31 May 2008, 03:16 GMT
i hope it comes. at least till samurai showdown anthology comes anyways i'm waiting for snk games for wii including king of fighters orochi saga, which has krauser.
12. Corbie
07 Jun 2008, 01:35 GMT
I'm waiting for Last Blade, Last Blade 2, Garou: Mark of the Wolves, and Pulstar. But Samurai Shodown II was the best of the series, at least in my opinion. The broken English was just a hilarious side bonus.
13. DDR Paladin356
18 Jun 2008, 03:14 GMT
@sephiroth79
You forgot the best one of them all, the intro:
Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles.
14. sephiroth79
20 Jun 2008, 18:26 GMT
Ah, the troubles...standing on the criff at the beginning
15. MrLopez
21 Jun 2008, 09:28 GMT
BEST Samurai Shodown EVER!!
16. Corbie
27 Jun 2008, 11:52 GMT
It's the pinnacle of the Samurai Shodown series. But I agree, the English translation was laughable at best. Funny stuff.
17. Mickeymac
08 Jul 2008, 07:15 GMT
I dunno, it looks a little unbalanced from the video, also I could do without the blood, as it reminds me of Mortal Combat, and that game almost turned me off fighters forever! Still looks pretty damn good, though.
18. angel m. rivera collazo
14 Jul 2008, 15:42 GMT
i have shodown 1.i need this one too!
19. Mickeymac
14 Jul 2008, 18:39 GMT
While I haven't played the original, It was the first fighting game I've been interested in a while. The last one I played was Sonic the Fighters, and that was a little too complicated for me. I can only dread the thought of how incredibly complicated this is, but an interest is a start, not to mention it just looks that cool!
20. That Guy from Faxanadu
14 Jul 2008, 21:42 GMT
I can´t wait for this one. Really. Gimme pleease!
21. DaDun
19 Jul 2008, 07:04 GMT
LOL ya this is great but...when is the vc gonna get THE LAST BLADE and SUPER SMASH BROS 64. we need these games and more n64 games like ssb and perfect dark if you guys know wat i mean
22. kevenz
31 Jul 2008, 17:07 GMT
I think SS4 is better than this, don't you people agree?
23. Tony
31 Jul 2008, 18:29 GMT
More Engrish please:)
Lets attack aggressively! Go Fight! A winner is you!
24. sephiroth79
31 Jul 2008, 21:41 GMT
"I think SS4 is better than this, don't you people agree?"
Nope, this one's the best, hands down.
Get it more! Get it more!
Only twinkies have preferences. You Pansy Face.
25. Mickeymac
01 Aug 2008, 02:43 GMT
Okay, now I have to get this, the sheer humorness(inventing words is fun!) is too much to resist!
26. DaDun
01 Aug 2008, 04:09 GMT
yayyyy its coming to na on Monday. Let's keep goin and get super smash bros and last blade!
27. Mickeymac
01 Aug 2008, 05:00 GMT
@DaDun
I'm with you there - I played Super Smash Bros. recently, and even with all the sequels it still was fun! Plus, I saw some vids of Last Blade and I gotta say, if a game can make a little old fisherman seem badarse, then I'm all for it!
28. sephiroth79
01 Aug 2008, 20:40 GMT
I'm not making up anything, it's real dialogue from "Pulstar" and "Matrimelee"
http://neogeoforlife.com/viewpage.php?page_id=101
http://neogeoforlife.com/viewpage.php?page_id=215
Funny stuff
29. Mickeymac
02 Aug 2008, 08:39 GMT
@sephiroth79
It took me a while to figure out what that was refering to! I hope those games come to the VC soon, they look awesome! There sure were a lot of great games on the Neo Geo huh? Now if we'd just get more of those( hopefully games of or near Samurai Shodown will be a trend of some sort), people would stop complaining whenever a new one gets released.
30. Link79
04 Aug 2008, 05:50 GMT
What exactly makes this so much better than the first one? It just looks like alot of the same. I'm sure there are more characters but is that the only thing that's better?
31. Corbie
04 Aug 2008, 11:28 GMT
The Dynamic Fighting System makes a solid difference. The ability to duck and hop over attacks adds a lot of defensive capability to the mix that was missing from the first game. Great new characters and a nice visual upgrade round this wonderful package out. Most Neo Geo fans, myself included, think Samurai Shodown II is by far the best release in the entire series.
32. Link79
04 Aug 2008, 13:54 GMT
Cool! Sounds good. I bought the first one and liked it so maybe I'll give this a try.
33. AngelBlack187
08 Aug 2008, 00:55 GMT
will download tmz
34. Satan's Therapist
08 Aug 2008, 01:15 GMT
Would anyone say that this is a hard game? Have not played a samurai showdown game before.
35. morphballer
08 Aug 2008, 02:31 GMT
The A.I. in SNK fighting games is very challenging and in some cases, notoriously cheep so don't expect to blow through the game in a day. As with the first game I would recommend an arcade controller for SSII. I use my PS2 Street Fighter controller by way of an adapter. It plays like a dream!
36. Mickeymac
08 Aug 2008, 04:28 GMT
I can't wait till this comes. I was thinking about getting the original, but after seeing some videos, I knew this was the game to get! However, there have been some people who got the game and said that the original was better, so maybe someday I'll look into that one. But for now, I just want #2!
37. DEMON212
08 Aug 2008, 05:56 GMT
So if this one's so much better, how come they both get a 5? It just seems odd to me.
38. Mickeymac
08 Aug 2008, 06:47 GMT
Well, like this: http://www.youtube.com/watch?v=dx38JqdB5uQ
Show me Hanzo kicking that much arse(or more), and I'll give. Until then, I'll just wait for this one to come out.
I'd prefer it if the opponent did something though, because I'll admit it's not as impressive once you realize that the opponent is just standing there most of the time. It is, however, a great way to show off the special attacks.
39. Dazza
08 Aug 2008, 07:39 GMT
@Demon - Both SS1 and SS2 are excellent and worthy of 5 stars IMHO.
Having said that I do prefer SS2 myself, but I also prefer SMB3 to SMB1.
40. Kirby8
08 Aug 2008, 07:42 GMT
Im not really into fighting games but i think that I will give this a try sometime
41. BF-Medic
08 Aug 2008, 08:33 GMT
morphballer: What kinda PS2-adapter are you using for the Wii? I would also like to use my SFII controller on this
42. Ben
08 Aug 2008, 17:32 GMT
@Demon: Both games are good games. SS2 is better than SS1, which already had 5 stars, so you have to give SS2 5 stars too. Seeing though they're rated out of 5, you can't just go 1 higher because it's better... this isn't Spinal Tap...
I'd also like to know about this PS2 adaptor, well, i'd prefer a saturn one, but i can't seen that happening
43. deadly.by.design
08 Aug 2008, 18:16 GMT
It's pretty good, but I've already bought SS1 and would rather have a Last Blade game. I don't play fighters often by myself, so I don't want too many.
44. wii-c-kid
08 Aug 2008, 19:51 GMT
Wow, I think it's time to expand my list of 20 VC games to purchase to a mega 21! It's only taken another 6 months, but Nintendo have finally broken my top 20 list.
45. DaDun
08 Aug 2008, 19:56 GMT
For me I have sf new challengers and just want this game, last blade and super smash bros 64 for all the fighters i will ever need. my other two wishlist games r earthbound and perfect dark tho lol
46. BF-Medic
09 Aug 2008, 10:25 GMT
I guess this is the adapter he uses:
http://www.play-asia.com/paOS-14-71-10y-49-en.html
I have just ordered one myself
47. MrLopez
09 Aug 2008, 18:50 GMT
Finally it's here!
Go Galford!
48. Bass X0
10 Aug 2008, 15:20 GMT
Yeah, Galford is still my favorite character to play as. And I've also discovered the charms of Cham Cham.
49. MasterMario
15 Aug 2008, 01:29 GMT
I wonder if this game will be on SNK Arcade Classics Vol 2.
50. That Guy from Faxanadu
15 Aug 2008, 16:44 GMT
I had big expectations, Samurai Shodown II is good, but I can´t see what the hype is all about. The gameplay feels strange. Perhaps I´ll get used to it, but the uneven tempo with slow characters, some quick specials and slowmotion on some hits... right now my timing is completely off!
51. Outrunner
18 Aug 2008, 18:59 GMT
Downloaded this yesterday. I have to say I'm liking it a lot.
52. AngelBlack187
25 Aug 2008, 12:32 GMT
its good, but i think ssd4 and last blade are a lot better
53. Mickeymac
26 Aug 2008, 05:20 GMT
You think SS4 is good, then you gotta play SS6: http://www.youtube.com/watch?v=QAcCCC6OU38&feature=related
54. Atlantis1982
26 Aug 2008, 07:37 GMT
Well this game kicking the tar out of me, and I can only manage to beat the first opponent. Hopefully by time and practice I'll manage to be decent, other than that, a nice game indeed and was worth the wait.
55. Bass X0
26 Aug 2008, 10:51 GMT
who are you playing as?
Cham-Cham is a good character I think with some good moves.
try setting the game to an easier difficulty setting to allow you to practice for a while.
56. AngelBlack187
26 Aug 2008, 14:56 GMT
SS6 looks frickin awesome. wants it
cheers Mickeymac
57. AngelBlack187
26 Aug 2008, 14:57 GMT
What console is SS6 on ?
58. whalleywhat
26 Aug 2008, 19:47 GMT
SamSho II seems to play fairly different from the SFII template. I think that's where a lot of people's complaints come from. It doesn't seem to allow for combos and you need to be fairly reactive and hit big when you get an opening. If you try to button mash and be too aggressive, the AI is gonna pick you apart. I like it that way, makes you learn and understand the mechanics. As I get to know the game better, I can see where poor decisions and lack of patience are making me lose rounds.
Just a couple of complaints: seeing as you can load from your save anyways, they might as well have just let you have infinite credits. It just makes it more of a nuisance than it needs to be, and if you're playing for score, you're only gonna use one credit anyways. Also, it would be nice if they'd mapped the strong attacks to L1 and R1 on the Classic Controller, but I guess that wouldn't be accurate.
59. Mickeymac
26 Aug 2008, 20:30 GMT
@AngelBlack187
Right now, it's on the PS2, however it's going to be on the Anthology on the PS2 and Wii. I don't know when the Anthology is being released though.
60. Mr. Cheez
27 Aug 2008, 00:58 GMT
A Samsho anthology? Sweet! now I don't need to get this from the shop! I can save 900 wii points and 200-some blocks for Star Parodier.
61. Corbie
27 Aug 2008, 01:42 GMT
Samurai Shodown VI was developed using Sammy's Atomiswave arcade board. This board is based off of Sega's Naomi board. Samurai Shodown VI was also released on the Playstation 2 console in Japan and included some extra playable characters as well. While I don't like it as much as SS2, it's easily my second favorite game of the series.
On a side note - I almost bought one of those Atomiswave PCBs for my Neo Geo cabinet, but it seemed a bit expensive for just that one game. I couldn't find another Atomiswave game that I'd want bad enough to spend that kind of money on it.
62. Adroitone
05 Sep 2008, 18:17 GMT
It really saddens me to see that SS2 did not make the the top 20. How is SS1 going to make the top 20, but not SS2?
63. sipherdee
06 Sep 2008, 04:17 GMT
http://www.1up.com/do/newsStory?cId=3163122
I was about to purchase when I read what follows:
"The Wii will receive a collection of all six of the main Samurai Shodown games similar to SNK's Metal Slug Anthology, which was released on Wii earlier this year. Again no official word on a U.S. release nor on what kind of Wii control capabilities might be implemented, but both seem likely."
I thought it may be of interest to some of you. Waiting will be hard because this review makes me want to play.
64. Andio Pandio
08 Sep 2008, 15:08 GMT
Currently my favourite game on vc. The art style is awesome compared to the sequels, and it almost feels like chess with it's attack/defend strategy. i used to look longingly at the arcade cabinet in my local arcade wishing i could afford a neo-geo, but now i can play it any time i like - cheers Ninty !!!
65. SNK
11 Sep 2008, 16:08 GMT
class game, but for some reason all the games ive played on the virtual console are running at 50hz ive noticed this because i got this game on mame and all the neo-geo games run at 60hz like in the arcades and the games run faster better in my opinion dont know why the games dont run at 60hz on the vc, still a good game though
66. The Fox
12 Sep 2008, 05:32 GMT
Great game, but I would recommend getting it on xbox live if you have a 360. It might be a little more pricey, but looks better and has online play!
67. Mickeymac
12 Sep 2008, 05:49 GMT
@The Fox
Yeah, I was just about to mention that! Personally I think it actually looks worse than the VC one, but that's just from looking at screenshots. I don't have a 360 yet, but if it is better I'll just save my money. Is there any noticable lag?
68. The Fox
13 Sep 2008, 16:27 GMT
@Mickeymac
No single player lag, but there is a bit of lag online on some matches. It's not that bad from my experiences so far though.
The only real problem is that the standard 360 controllers d-pad isn't the best for pulling off some of the more complex motions. (like for the super moves)
69. Adroitone
13 Sep 2008, 17:33 GMT
The 360 version does not look better, matter of fact, if you don't turn off the terrible filter, it looks far worst. Also, since they didn't take the time to update the sprites in the game, it cannot look better than what it looks like on the VC since the VC is pretty much prefect.
70. Mickeymac
13 Sep 2008, 20:32 GMT
Screw it, my brother doesn't want to play anyways. I might get the 360 one, since it has online, but I have no need for the VC version.
71. sipherdee
14 Sep 2008, 17:57 GMT
Samurai Showdown Anthology announce on Wii Fanboy:
http://www.nintendowiifanboy.com/2008/09/12/save-those-wii-points-samurai-shodown-anthology-releases-this-w/
Meanwhile, I am also getting it on Xbox Live Arcade for online play.
72. Mickeymac
01 Oct 2008, 01:20 GMT
@sipherdee
Yep, 'nother game to add to my Christmas list, along with that King of Fighters collection.
73. Super Flip
01 Oct 2008, 21:01 GMT
I love this game, I just bought it today.
Its kinda hard to get used to the Classic Controller, Im used to using PS2-esque controllers for fighting games but, it works.
I also appreciate the save feature. =3
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