What with this, Samurai Showdown, Fatal Fury and World Heroes, the Virtual Console is certainly going to have its fair share of one-on-one fighters!
Art of Fighting was another attempt by SNK to usurp Capcom’s Street Fighter 2 from the position of ‘best 2D fighter’ back in the early ‘90s. Again, SNK have shamelessly stolen plenty of ideas from the aforementioned brawler. Moves are near identical and the characters share many traits, too.
Graphically Art of Fighting is undeniably impressive. The gigantic sprites possess fluid animation and plenty of expression. The screen zooms in and out smoothly in order to keep track of the action. Faces become bruised when the battle becomes heated – a particularly neat touch. The backgrounds are also of a high standard and there are some lovely (but stupidly scripted) intermission scenes as well. It also displays many features that were new to the genre at the time, such as ‘spirit gauges’, taunting and ‘super moves’.
Sadly the game is rather let down by the fact that you can only play as one of two characters in single-player mode (all the fighters are available when playing against another human opponent). The speed of the game is also rather sluggish, especially when compared to the nippy Street Fighter 2 Turbo, which was released at roughly the same time. The scope for fast-paced combos is limited almost from the outset and the game merely becomes a battle of who can hurl the most fireballs before the time limit expires.
Art of Fighting attracted lots of attention when it was first released thanks largely to the visuals. Although it still looks great, the gameplay is far too limited to make it worth playing these days, regardless of the innovative features. Our advice is to avoid this rather average fighter and concentrate on Samurai Showdown or Street Fighter 2 – they’re far more worthy of your time and money.
On a side note, Capcom took issue with the character designs in Art of Fighting and subsequently created ‘Dan’, a lame character who first appeared in Street Fighter Zero/Alpha. Dan is a cross between the two leads of Art of Fighting – Ryo and Robert, and has pathetically useless special moves, such as a fireball that only flies about three feet before fizzling out – just like Ryo’s in Art of Fighting.
Who says game developers don’t have a sense of humour?
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1. KeeperBvK
13 Sep 2007, 12:24 GMT
"A fighting game in the same universe as Fatal Fury."
Is it really in the same universe?
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2. Drake
13 Sep 2007, 19:20 GMT
Yup, the events in the series mostly take place 10 years before Fatal Fury's stuff, and also same city. In later Art of Fighting and Fatal Fury games, a few characters from the other series appear too.
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3. Maxx the Slash
13 Sep 2007, 20:45 GMT
Whoever made this video is clearly a scrub. it's evident in the battle against Todo. Repeared fireballs? Cheap.
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4. morphballer
14 Sep 2007, 17:59 GMT
You pretty much have to play like a scrub to beat the AI in this game.
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5. Zweck36
28 Sep 2007, 16:24 GMT
Not true. It takes some time, but after some practice you can fight the AI on any difficulty, without being a scrub. Once you reach that point, it is much easier to appreciate this game.
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6. Jonno
01 Oct 2007, 01:32 GMT
This game is somewhat difficult. Although, this game does have more than one special move per fighter right? I remember the SNES versions being really, really bad.
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7. Jazzem
02 Oct 2007, 19:48 GMT
Hoho, I was hoping Dan would get mentioned in the article =D
Anyway, I'll pass on this I think. I like fighters, but this seems pretty average, and I get the impression it'd be better to wait for future iterations.
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8. angel m. rivera collazo
03 Oct 2007, 15:36 GMT
huge characters,arcade emulation,immediate download!
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9. angel m. rivera collazo
08 Oct 2007, 16:02 GMT
thanks for the comments.fatal fury is my option.
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10. Kelvin
09 Oct 2007, 09:15 GMT
KeeperBvK, you might also be interested to know that the Final Fight and Street Fighter games take place in the same universe as each other too. I believe Zangief and Mike Haggar were once wrestling buddies.
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11. samalus
09 Oct 2007, 23:09 GMT
I saw it the first time in my favorite arcade saloon (now closed). Amazing then, amazing now... neo-geo was the real thing these days...
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12. Robert
13 Oct 2007, 20:20 GMT
Good game, real stylistic like you'd expect from SNK.
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13. Jan
16 Oct 2007, 09:02 GMT
Really good game!!! I am playing it for many years now and somehow it doesn't become boring. Its just too cool.
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14. StarSoldier1
20 Oct 2007, 10:39 GMT
There are a lot of good Neo Geo games out there. This isn't one of them.
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15. Villain
01 Nov 2007, 20:15 GMT
@Ryan: I believe you, I really do. But damn, that sound and those graphics look TIGHT. I've never played it, but judging by that video, it almost looks great. But like I said...
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16. Malaka
21 Nov 2007, 08:54 GMT
When I think in a clasics bet´n up, Art of Fig. is one of the beast. a great game in his time and now a day. beter than street fig. II trubo.
...only a opinion
Lain......La red es amplia y basta... dejate absorber...ven con nosotros.....
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17. sam
29 Nov 2007, 05:16 GMT
I spent just as much money on this arcade game as I did on SF2. The rating of 2 stars does not do it any justice. Damo I suggest that you were never a fan of the game to give it such a low score. When compared to SF2 turbo it may seem sluggish, but it doesnt make it any less of a classic, the original SF2 is slow but still genius none the less.
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18. Damo
21 Jan 2008, 16:55 GMT
Sam - you simply cannot compare this to SF2 in my opinion. The gameplay is too sluggish and it basically feels like the developers were just showing how much sprite scaling the Neo Geo could handle. The gameplay does not flow anywhere near as smoothly as SF2; I would even venture to suggest that SNK was finding its feet with this game - exploring the genre in order to come up with a winning formula.
You may think otherwise and that's you choice, but I seem to recall review scores from the time of release being pretty low, too.
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19. sam
07 Feb 2008, 03:00 GMT
Damo - Yes you are right, Art of Fighting cannot be compared to any the SF Series. SF rocks! Regarding the flow of the game, I believe that SNK purposely slowed down the action when a successful hit was landed to further emphasise the impact of the attack and to give the player time to appreciate their attack (especially when versing a mate). This is also true for the other 2 sequels of AOF.
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20. yeeat
13 Feb 2008, 17:40 GMT
OK. I'm going to give this game 3 stars just because it's a good game. However, this game can not stand alone in fornt of king of fighters. If i'm not mistaken some of the charechters already used in KOF, isn't it? Anyway, a good fighting game so far but do i recommend it, yes and no. Yes, because i don't want to you to get mortal kombat 1 instead
No, wait for the KOF 2000 or some other version of it 
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21. KeeperBvK
12 Apr 2008, 21:16 GMT
@ Kelvin: Sorry, didn't see your comment until just now. ^^
Actually I'm having a hard time believing that. I mean...did Capcom state that they were in the same universe? Or did SNK do it? Either way, it would be pretty strange and actually quite some copyright infringement, or wouldn't it?
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22. Adamant
13 Apr 2008, 00:02 GMT
@KeeperBvK: What? Final Fight and Street Fighter are both Capcom franchises. And yes, it was stated by Capcom, and several characters have crossed over between the two.
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23. KeeperBvK
14 Apr 2008, 19:46 GMT
Oops, sorry, you're right. I misread that. ^^"
I thought he meant Street Fighter and Fatal Fury.
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24. TRON
27 Apr 2008, 06:16 GMT
This is a great game IMHO, and one of the best fighters from the time period. It's true that many of SNK's titles that followed this one bested it in many ways, but it is a very unique fighter in it's own right. Many people have said it doesn't compare to SF2, and I completely agree with that, but for the simple reason that they are vastly different. This fighter is more hardcore than SF2, and demands that you play at a bit of a slower pace, taking advantage of openings and using some strategy with the special bar. The games biggest fault is in the lack of a 1P vs CPU, given the fact that the enemy AI is already in place, it seems like a big oversight by the developers.
If I rated this game after an hour of play, I would agree with the 2/5, but having played this quite a lot, I would say it's a 5/5, giving SF2 the nudge for being more approachable and more balanced as a 2P game.
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