Light Crusader (Sega Megadrive)

Light Crusader

Each day, more and more of the good townspeople of Green Row have been going missing, and so the beleaguered King Weeden summons the knight Sir David to investigate the disappearances. Armed with his wits and his sword, Sir David must find the cause of this strange evil - and save the people of Green Row!

Take the role of Sir David in this action-RPG and get to the bottom of the mysteries of Green Row as you fight enemies, solve puzzles and combine brains and brawn to save the kingdom.

Light Crusader Review

By Damo

After dazzling Megadrive/Genesis owners with the likes of Gunstar Heroes and Dynamite Headdy (let’s forget Ronald’s McDonaldland Adventure for now), Treasure turned its talents to the Action RPG genre with this 1995 release. Published in the twilight years of Sega’s 16-bit machine, Light Crusader is often overlooked, and quite unfairly too. Thankfully, a VC release will rectify that situation.

The first thing that strikes you about Light Crusader is the visuals. They’re not particularly special, but the game looks very ‘Western’ for a Japanese production. It plays like a mix between Sega stable-mate Landstalker and Western RPG Diablo: showcasing a cast of realistic-looking characters and sprites and a very restrained use of colour, it’s a far cry from the cartoon excess of Treasure’s previous Megadrive/Genesis titles.

The similarly to Diablo is not merely cosmetic -- Light Crusader also operates from a central ‘hub’ (in this case a town) from which characters venture off into deep dungeons. (It’s worth noting that Light Crusader predates Blizzard’s influential RPG by a year - maybe Blizzard were fans of Treasure’s work?).

Although there’s some limited NPC interaction, the core gameplay revolves around combat and puzzle solving. Fighting is carried out in real time, just like in Zelda, and there are also platforming sections similar to those in the aforementioned Landstalker (which are often quite difficult thanks to the sometimes-confusing isometric viewpoint).

The balance favours puzzles over brute force, especially as you progress deeper into the dungeons. In fact, some of the later conundrums are mind-bogglingly fiendish: this serves as both a blessing and a curse as many casual gamers will undoubtedly give up when they reach a seemingly impossible puzzle. Those who savour a mental challenge will be well catered to, however.

Sadly, as the game progresses the plot fades and it’s ultimately not strong enough to hold your attention. The relentless succession of puzzles - ingenious as they are – quickly becomes dull, even tedious; there’s little time to savour your successes as the next room usually holds yet another logic problem. Whereas games like Zelda broke up the puzzle solving with exploration and interaction, Light Crusader never really moves beyond the relatively featureless environs of the dungeons. A little more thought with regard to pacing would have made this easier to stomach, but it’s certainly not a fatal mistake. There will be some players that love the way the game flows, but it would be wise not to expect a traditional RPG experience here.

The visuals are generally good but the dungeon sections tend to blend together after a few hours. The music is excellent, hampered only by the weaknesses of the Megadrive/Genesis sound hardware. There’s also some (rather crackly) sampled speech thrown into the mix, and (in what I hope was a drive for authenticity) Treasure has opted for upper class English accents. The cry of ‘Solve the Riddle’ whenever you enter a room is made all the more amusing by the fact that it sounds like Prince Charles has delivered the line!

Light Crusader caught people by surprise when it was first released; it simply could not be any less akin to Gunstar Heroes. Treasure are famed for their action games and while their first (and to date, only) foray into the world of fantasy RPGs isn’t 100% successful, it’s certainly worth checking out if you’re a fan of this style of game. Perhaps it will attract a whole new legion of fans thanks to this VC release?

4/5

Average reader rating: 4.13 (16 ratings)

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Screenshots

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Light Crusader (Video Clip)

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Have your say about Light Crusader

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1. KeeperBvK Germany 05 Oct 2007, 20:41 GMT

Good news. Not exactly the best Treasure game but you can never have enough of these kinds of games.

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2. Jazzem United Kingdom 05 Oct 2007, 22:18 GMT

Hmm, not sure about this. On the one hand, I love Treasure, and seem to love these MD adventures (Story of Thor, LandStalker, Wonderboy, Shining Force to name a few!). But on the other hand, the fans don't exactly speak highly of it =/

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3. Dan G United States 18 Oct 2007, 16:15 GMT

I grew up playing this game and a few others this is one of those games where you get used to the gameplay and it becomes an awesome game, the music brings me to tears. The music encourages exploration for hidden collectibles and it is a fair rpg.

Audio-7.5/10
Gameplay- 10/10
Innovation- 9.5/10

*Lots of collectables and better equiptment to get, there are many items in this game that are dropped by enemies but are very rare like the Gold Armour, Geddon Armour, Scratcher etc.

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4. mirime United Kingdom 07 Dec 2007, 00:00 GMT

Original PAL version was in multilanguage: English Deustch Francais Español
Is this version multilanguage too?
Thanks.

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5. Juice Lee United States 07 Dec 2007, 01:07 GMT

Awesome, I'm glad you Europeans got this. I have never played it, but it's a Treasure game, so I'd love to experience it in any case. My fingers are crossed for a US release on Monday.

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6. H Hog Netherlands 13 Dec 2007, 19:29 GMT

"Give me the Mighty Power!"

There's only ONE reason I'm not buying this VC title; I still have the original cartridge. :D
I freaking love this game, despite the somewhat drab-looking dungeons. But once you get your mind cracking to those fiendish puzzles, you'll be grateful that the background has been kept fairly modest and undistracting.
The music is great, too.
Something I always found hilarious in this game is that you can push practically anything.
Seriously, play around with that. Easily amused as I was back then, pushing people around in the King's castle had me busy for ages. XD

The spell system's pretty neat, too. But hey, try it out. =D

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7. Guy Spain 16 Dec 2007, 16:55 GMT

It's multilanguage.

But ther is a annoying issue, if you walk left, right or up down, (instead of diagonally) you get the screen shaking... makes me sick :(
I hope it'll be fixed

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8. sharkpac Australia 26 Dec 2007, 10:37 GMT

a very enjoyable game abiet a bit short. I will d/l this one as i played the original on the megadrive and its true what they say short and sweet

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9. EddtheMac United States 31 Dec 2007, 15:54 GMT

How come he looks like he has to pee really bad when he's standing still?

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10. Wolf United States 31 Dec 2007, 22:09 GMT

Wow! that looks like a lot of fun but whenever I see platforms with no shadows... I gotta smack my forehead... What were they thinking? "Please navigate this MC Escher painting with spikes"

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11. corky United Kingdom 31 Dec 2007, 22:17 GMT

this game looks sweet

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12. PresidentLeever United Kingdom 01 Jan 2008, 15:27 GMT

I got bored pretty quickly with this game. The music is great, but graphics are a bit hit and miss, characters and their dialogues are bland.. and there's too much dungeon crawling instead of adventuring. Also the bosses are way too easy.

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13. Gameguardian Sweden 01 Jan 2008, 17:19 GMT

A great game with good music, I truly recommend it to everyone who loves a great hack n' slash RPG adventure.

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14. Koolkitties United States 05 Jan 2008, 22:38 GMT

OMG a treasure RPG!!!!!

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15. Jonno United States 19 Jan 2008, 17:13 GMT

Haha, I bought this game thinking it would be ho-hum. Guess what? I was wrong by a long shot.

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16. The shoemaker Canada 21 Jan 2008, 00:56 GMT

This game is really good and very challenging. It is quite funny how you can push almost everything. And the puzzles are mind boggling, I don't think I'll ever beat it. And the music is top notch

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17. The shoemaker Canada 27 Apr 2008, 08:09 GMT

Dang. I got really far in the game, figured out all of these puzzles a nd bet a few bosses. Until this one boss came along and completly killed me, and I forgot to save before I did any of that. So about an hour and a half of gameplay is gone.

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