Sega’s answer to Tetris is back once again. The first Columns has already been released on the Virtual Console and Sega never bothered to port the Columns II arcade game to the Megadrive/Genesis, so we swiftly move on to Columns III.
While not terribly innovative in terms of concept, the original Columns should be commended for paving the way for puzzlers focused on exciting combos and chains - in that respect, it was somewhat of a trend setter. Columns III however is much less revolutionary, being more of a versus puzzle game like Puyo Puyo than the classic Tetris. The endless single player mode is now gone forever, which is a crying shame as it proved to be an enjoyable - almost relaxing - experience.
The core gameplay of the original Columns remains, however. Columns of jewels fall from the top of the screen and need shuffling so that you can form colour matches. The aim is to get three or more jewels to match in colour horizontally, vertically or diagonally so that they disappear. With a bit of practice you can line up a chain so more matches can be triggered. This all causes devastation to your human or CPU opponent as good combos can cause crush bars to appear on the bottom of your opponent’s grid pushing their stack nearer the death zone.
The once simple gameplay is complicated with the use of Magic jewels, which can remove all colours from your well or raise your opponent’s crush bar. In addition to this there are also jewels that cause disruption to your opponent when destroyed. These can flip their controls, disable their shuffling or turn their jewels black and white so matches are more difficult to perform.
There are quite a few other nuances to the gameplay which, for the sake of the reader’s sanity, we shall not list in detail. Needless to say the sheer quantity of these gameplay additions does not result in the game being exponentially more fun to play - in fact, quite the opposite is true; the new twists ultimately rob this game of being much fun as there are often too many factors to consider, and you long for the straightforward beauty of the first title.
One feature that somewhat redeems Columns III is the five player versus match option, made possible by the 'Sega Tap' hardware (which allowed more than the standard two controllers to be connected to the console). Nevertheless it is unlikely you will find one friend willing to play this unfortunate sequel with you for very long, let alone four!
You would be much better off buying the original Columns or one of the other puzzlers such as Dr Robotnik's Mean Bean Machine which are also available on the Virtual Console. Columns III is likely to be a bit of a disappointment for anyone willing to take a chance on it.
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1. KeeperBvK
05 Oct 2007, 13:40 GMT
Nice addition. Nothing to get too excited about, but nice nonetheless.
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2. deggs
09 Nov 2007, 03:58 GMT
to be honest, i loved the first one and the magic jewelry ripoff version. but the formula seemed perfected at that. i am a little curious though but not enough to buy. that said, the first one is amazing and is avaible in the sega genesis collection that most of us have already...
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3. PresidentLeever
04 Dec 2007, 16:57 GMT
Great puzzler with 5-player mode and new gameplay elements that make it more intense.
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4. Edwin
02 Feb 2008, 03:25 GMT
This is coming on Monday.
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5. ChocoDK
04 Feb 2008, 04:45 GMT
Wow both games that came this week make up a total of 3 stars thats sad. And what weird box art for the game. But a puzzle game could've been fun if it was good but not worth the money.
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6. Lwaad
04 Feb 2008, 19:06 GMT
I loved this game. It was a great multiplayer game back in the day. The competitive matchups were always good, and the music, sound effects, and colors always made me feel a little trippy.
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7. President_Leever
07 Feb 2008, 22:15 GMT
"The once simple gameplay is complicated with the use of Magic jewels which can remove all colours from your well or raise your opponents crush bar. In addition to this there are also Magic jewels which cause disruption to your opponent when destroyed. It can flip their controls, disable their shuffling or turn their jewels black and white so matches are more difficult to perform."
These are all positives, seeing as the original game got extremely boring in just a short while and was little more than a Tetris ripoff. You guys need to try this out in it's full multiplayer glory, then write a new, enlightened review where you praise the game in interesting new ways. There's nothing wrong with gearing a game towards multiiplayer, especially not in a genre that was made for it.
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8. marktheshark
09 Feb 2008, 01:06 GMT
I'm quite dissapointed with this review I must say, the reviewer probably hasn't even tried multiplayer yet.
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9. Damo
26 Feb 2008, 14:05 GMT
President/Mark - The changes made to gameplay result in a less pleasing experience, in our opinion. Just like adding needless gameplay features to Tetris, complicating Columns strikes us as a bit pointless and the game loses some of its purity as a result.
And we tried the multplayer mode - to death.
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10. Brownie
03 May 2008, 01:17 GMT
Is this the only release in the US again this week!?!
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11. Majora
04 May 2008, 19:14 GMT
Finally, in this page don't like puzzle games. I love Columns and this part add some stimulant improvements. I only put a objection: the music at first game is far much better.
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