Critically acclaimed at the time, and still praiseworthy today, The Last Ninja sees you exploring several superbly detailed environments on your quest to defeat the evil Kunitoki. Picking up weapons along the way, you encounter a variety of enemies to despatch, puzzles to solve and the occasional trap to avoid.
Utilising an isometric flip screen display, you play the part of Armakuni as you seek to infiltrate the palace of the Shogun and wreak your revenge. A variety of weapons and items are at your disposal as you progress, sometimes helpfully glinting as you enter a screen in order to better spot them. Some weapons have a longer reach than others, and the shuriken can be thrown at an enemy from afar (resulting in an instant kill).
Combat is a bit hit and miss (pun intended), with weapons like the staff definitely giving you an edge. Fortunately there is never more than one enemy on screen, and his health is displayed, which is handy. Once an enemy is defeated he will never reappear, and inflicted damage is remembered if you exit the location. You will have to pick your battles to succeed, as fighting everything in the game is a sure way of running out of lives (even with the extra lives granted by finding apples).
Puzzles are generally simplistic, with an item collected in one place being used in another. Observation is of the utmost importance, with some items or their purpose not immediately obvious. There are also objects that are collected but not used until a later level – potentially forcing you to start the game again if you miss them.
The control system takes getting used to at first, but before long you are rushing around the levels with relative ease. Picking up items can take a couple of attempts, but it’s not really a problem. The one issue that does crop up is having to jump over small stepping stones in order to cross rivers (or quicksand). This can prove extremely frustrating as one false move results in losing a life (and since when can a Ninja not swim?!). The collision here also lets it down, with you sinking into the water when you are clearly on solid ground.
Each of the six levels is fairly short (ranging from 15 to 27 screens), but they still manage to convey a sense of size due to how thoroughly you need to explore them. It’s surprisingly easy to get lost, and drawing a map is definitely worth considering (do people still draw maps these days?). Each level also requires a lot of practice to master – something to bear in mind if you are short on patience.
In addition to the beautiful graphics, fluid animation and excellent presentation, there is also some terrific music (amongst the best the C64 has to offer) that accompanies your journey. The Last Ninja is not without it’s faults, but still provides a lot of entertainment and a decent challenge, provided you are willing to put the time in to see what it has to offer. Highly recommended, and hopefully we’ll be seeing the even better sequels before too long.
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1. v404
25 Apr 2008, 01:42 GMT
It's been ages since I last played this!! My cousin had it on his Apple IIGS. It was fun. And what a great soundtrack!!
NA needs C64 too!
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2. werdy
25 Apr 2008, 08:48 GMT
Second level's music (The Wilderness) one of the best C64 soundtrack. Very great but hard game.
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3. D00M
25 Apr 2008, 09:10 GMT
I'd like to know how this plays with the classic controller, and in terms of difficulty, how does this rate? what game can it compared to?
Also, more ninja games please :TG-16 Shinobi arcade and Revenge of Shinobi for Genesis/Megadrive
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4. Kelvin
25 Apr 2008, 11:17 GMT
The controls were never brilliant to start with, but they're a bit wobbly on the d-pad.
As for ninja games, I'd love to see Saboteur, but I'm not sure it's likely!
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5. Mr 64
25 Apr 2008, 15:52 GMT
Oh wow! The first non D64-TV game and it's one of the best games ever released on the C64. I can't wait to fire it up again after all these years. Yes, the controls take a bit of getting used to and it's quite difficult but I can't think of many more atmospheric arcade-adventure games out there than this. Beautiful graphics and a truly fantastic soundtrack show just what the C64 was capable of.
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6. Ragnor
25 Apr 2008, 16:16 GMT
Wow, that soundtrack is epic indeed.
It's rare hearing something like that on things like an old console
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7. Stuffgamer1
25 Apr 2008, 16:18 GMT
I really don't know about the game (kind of wary about isometric games, especially if they're that old), but the music really is awesome! I left the video running while I continued to look at other news articles in another tab just so I could listen to it! The game may or may not be worth a download, but seeing as it also may or may not ever get released in America, I don't really need to worry about it right now, do I?
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8. sandos
25 Apr 2008, 19:56 GMT
Controls works, I guess, with a gamecube controller. I find the analog stick easier for this and IK. d-pad+diagonals doesn't really cut it for me.
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9. timp29
25 Apr 2008, 23:09 GMT
awesome awesome awesome!!! The most epic game around before nintendo came on the scene. If sexual favours are required to get the c64 to australia, point me to the person with the influence to make it happen!
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10. D00M
26 Apr 2008, 12:38 GMT
I'll prolly give it a miss, which is a shame because the music on that video is awesome.
The C64 had such a great soundchip...
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11. Fireballmario
27 Apr 2008, 01:22 GMT
Wow this looks like about the best game on the Comodore 64 on virtual console so far.
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12. Jesse_Blue
27 Apr 2008, 09:32 GMT
I played 1 and 2 back then; just hope they're gonna release 3 on VC. The video shows a real pro there, I remember the jump parts to be really annoying and frustrating but the games were still a worthy experience showing off what the good old 64 could do.
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13. Falk Sturmfels
27 Apr 2008, 11:59 GMT
I downloaded it yesterday, played it a while with the remote. It´s not working well with the remote, so I tried my Cubecontroller. Don´t know why sometimes at the download page is written, that the games are not compatible with the cube controller. Last Ninja is great with the cubecontroller, because all commands are on the buttons, even weapon changing an activating, which is terrible with the remote. Wonderful. Moving with the stick is easier, so there is no way to argue anymore about hard handling Last Ninja.Only jumping is still pure terror, but after you found the best way its okay.
Time for me to take pen and paper and getting back to levelmaps!
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14. expa0
27 Apr 2008, 17:17 GMT
How can music be this awesome in... a Commodore game?
This game looks pretty good, gameplay looks good.
Wow this is gonna be the first Commodore 64 game I download.
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15. Gylve
28 Apr 2008, 10:52 GMT
Very nice!!! I really love this game. I am on level 4 right now
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16. Kelvin
28 Apr 2008, 18:13 GMT
expa0, you'll find that C64 games pretty much always have great music. As DOOM mentions above, the machine had great sound hardware, and in many cases, the games are fondly remembered more for the music than the gameplay.
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17. expa0
29 Apr 2008, 20:55 GMT
Cool! so there are more games that have great music like this.
I am now really looking forward to next good commodore game and
of course this games sequel.
Also I feel kinda noobish now, I always thought, that C64 was more like Atari 2600 which had no music at all.
Dang. I wish my Wii would quickly come from the repairs so I could download this game.
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18. Falk Sturmfels
30 Apr 2008, 11:53 GMT
Reached Level 3 now. Still great. Animated Backgrounds all over the place. Get this!
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19. Kelvin
01 May 2008, 20:46 GMT
expa0, you may be familiar with the band Machinae Supremacy, who use a C64 sound chip in their music. The sound capabilities of the machine were well ahead of their time, and quite unique in comparison to other machines of the era. It's probably the only 8-bit machine where the soundtracks are still so fondly remembered (aside from classic theme tunes like Mario and Zelda, of course).
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20. Jon
07 May 2008, 11:14 GMT
A good game but the controls needs to get used to.
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