International Karate (Commodore 64)

International Karate

International Karate is a simulation of a Karate Tournament where two people can play against each other or one can compete against the computer.

During the game, you will fly around the world to various locations and in two-player game there is also a special bonus round.

Each round consists of three 30 seconds bouts. The first player to score two full points wins the bout, and the first to achieve victory in two bouts wins the round.

In a two-player game, the victor in each bout then goes on to the special bonus stage which involves dodging a flying weapon. Success in this part of the game will earn you 500 points.

The winner of each round scores an extra 2000 points and the next destination is then automatically on screen.

When competing against the computer, you must win in each round in order to carry on to the next destination.

International Karate Review

By Kelvin

You could almost hear the groans of disappointment when this game was announced for the Virtual Console, simply because the sequel, "International Karate Plus", is so legendary. But that's a disservice to the original, as it is a strong game in its own right.

Those looking for a quick pick-up-and-play brawler will be disappointed, as "International Karate" is a game that rewards a more patient and involved approach. There are no energy bars here, or convoluted special moves; I don't know enough about the martial arts to know if "IK" is truly realistic, but it certainly is the approach they're going for. There is an array of basic kicks, blocks, jumps and punches, all controlled through simple combinations of joystick or joypad directions and fire button presses, and fights are decided through precise attacks rather than a flurry of blows.

The sprites are relatively large, and their moves are well animated, particularly the roundhouse kick, which is worth attempting just to see it in action. Only a rather feeble jumping animation lets things down on that front. It's also a bit of a shame that the opponents are all identical palette swaps of the player's sprite, as I'm sure the C64 would have been capable of at least some variation in character designs. The backgrounds, though, are well done, giving the sense of being on a world tour despite minimal animation. The sound is effective and fits the mood of the game well, and composer Rob Hubbard's use of the C64's sound chip is as clever as expected; this is not one of his classic soundtracks, however, as it's rather more derivative than usual.

The controls are tight and responsive, although there's something a bit counter-intuitive about the layout. Due to the C64's single-button joystick, some moves are executed through a directional push without a button press, and while that does make for a relatively large number of different attacks, it does seem strange to attack without pushing the fire button. That said, perhaps that's just an ingrained response from years of playing "Street Fighter" style games. Another challenge is that it’s not entirely clear when a hit has connected cleanly or when you're just flailing at your opponent, which can sometimes result in a frenzy of button mashing. That said, all it takes is a bit of practice, and the layout of the moves and effective range of the attacks soon become second nature.

All in all, this is a more measured and cerebral game than it might appear at first glance; each of the opponents has a distinct set of behaviours and responses, which gives them a good illusion of personality, and as such the game is often more about strategy than reflexes as you match wits with the AI. Like all the best beat-em-ups, "International Karate" rewards dedication and planning, and, once mastered, will provide many hours of entertainment. But yeah, the sequel is better.

Note: To start the game you need to press the 1 button on your Wiimote to bring up a virtual C64 keyboard. You can then virtually prod the F1 or F2 button to start a 1 or 2 player game. Be quick to press the 1 button on the Wiimote once you have done this as your game will start right away!

3/5

Average reader rating: 3.73 (15 ratings)

Please login to rate this game.

Screenshots

International Karate Screenshot International Karate Screenshot International Karate Screenshot

International Karate (Video Clip)

Report

Get the Flash Player to see this player.

Have your say about International Karate

Report

Avatar

1. Boredom v2.2 United States 24 Feb 2008, 21:34 GMT

This must be Smash Bros back B4 Smash Bros lol!

Report

Avatar

2. Will Ireland 25 Feb 2008, 17:13 GMT

Flippin class, this is what retro gamin is all about!! Then your pants fall down!! lol

Report

Avatar

3. DEMON212 United Kingdom 26 Feb 2008, 03:14 GMT

IK+ was better. But IK will still be bought :)

Report

Avatar

4. djpiter Poland 28 Feb 2008, 15:39 GMT

It was the first game I have played in my life on Atari 800XL. I will buy it definitely.

Report

Avatar

5. ICEknight Spain 29 Feb 2008, 15:37 GMT

They'd better release the Amiga version of IK+ as well, which was a million times better... It was a Commodore machine too, so they shouldn't have any problems releasing it.

Report

6. eltomo United Kingdom 01 Mar 2008, 18:53 GMT

I LOVE THIS GAME!!

IK+ for the win thou, hope that comes out... I notice everyone else says the same, haha!

Report

Avatar

7. Kelvin United Kingdom 02 Mar 2008, 13:36 GMT

Great game, but IK+ was better. The first three-player beat-em-up?

Report

8. sandos Sweden 05 Mar 2008, 18:53 GMT

I am so buying this, and IK+ when it comes out!

Report

Avatar

9. Rossi United Kingdom 06 Mar 2008, 17:25 GMT

I dont get it.. the video shows the cpu dieing first time every time..

Report

Avatar

10. DEMON212 United Kingdom 28 Mar 2008, 01:31 GMT

Just got it, controls are dodgy at first. Love the virtual keyboard, first Wii VC game to use the Wiimote :)

Not keen on how your punches/kicks connect and nothing happens. Caught my brother many a time but nevet got anything for it.

Report

Avatar

11. Quimby Australia 28 Mar 2008, 02:10 GMT

@rossi - thats because the video is a run through. The guy playing is rather good at it. From memory, the AI was tough enough for you to take weeks of practice to get to mt. Fugi.

Report

Avatar

12. Jon Sweden 28 Mar 2008, 06:54 GMT

One of the best games ever!

Report

13. aphexbr Gibraltar 28 Mar 2008, 08:42 GMT

I´ll wait for IK+ (did that come out on C64? I had it for the Atari ST), which was a much superior sequel (3 player action!). This was a decent game though.

Report

14. sashaboo United Kingdom 28 Mar 2008, 16:11 GMT

I dont understand how ppl can download this crap. it might have been good a 100 years ago but its so basic now. it makes me laugh just looking at it. 500 points eh. i wouldnt download it if it was free with a bonus wii point card through the post, not ever nope not ever

Report

15. 2097 Sweden 28 Mar 2008, 18:14 GMT

I've played IK+; what's the difference between that and this?

Report

16. Betagam7 United Kingdom 28 Mar 2008, 23:22 GMT

no balls!

Report

17. werdy Hungary 29 Mar 2008, 08:25 GMT

Distance. This is the keyword in this game (and in the real martial arts too). If you choose right attack method for the current distance, you are the winner.

Report

Avatar

18. Jesse_Blue Germany 29 Mar 2008, 09:15 GMT

16 bit IK+ version and I'm in for 500 points.

Report

19. Starwolf_UK United Kingdom 29 Mar 2008, 14:00 GMT

Having read the Eurogamer review I noticed this:
"To start the game, you need to press the 1 button. This brings up a virtual C64 keyboard, which in itself will probably be enough to send fans into spasms of glee. You then need to prod the pretend F1/F2 button to start a one-player or two-player game. Then you press 1 again to remove the keyboard.

There's no getting around the fact that it feels clunky - especially since the round begins as soon as you press the F1 button, meaning you have to race to clear the screen and turn the Wiimote around for normal play before you get clobbered. Making it even more intrusive, you need to go through this awkward process every time you start another round. Quite why it couldn't have the start function mapped to some of the other buttons is beyond me, especially since Uridium needs no such faffing."
Seems a bit daft to me.

Report

Avatar

20. Kelvin United Kingdom 30 Mar 2008, 20:37 GMT

2097, the main difference is that IK+ has three fighters, which makes it a bit more frantic and engaging, I think. It's got a bit of visual and aural polish over its predecessor too, but the main difference is the number of players.

Report

Avatar

21. Will Ireland 30 Mar 2008, 21:12 GMT

I dont understand how ppl can download this crap. it might have been good a 100 years ago but its so basic now. it makes me laugh just looking at it. 500 points eh. i wouldnt download it if it was free with a bonus wii point card through the post, not ever nope not ever

I think your in the wrong place buddy. Im guessin your one of these gamers discovering classics for the frist time (i.e your first console was probly PS2, maybe PS), this my friend, is a gem.

Report

Avatar

22. timp29 Australia 31 Mar 2008, 08:52 GMT

Yeah, I started out gaming on a c64 and I certainly gave this game a good thrashing. I've given it a 3 out of nostalgia, but why cant we get the system 3 classic games of 'the last ninja series' on the vc. I played the last ninja 1 and 2 for years and would regularly download emulators to have another crack at them.

Report

23. dimlylitmonkey United Kingdom 06 Apr 2008, 02:06 GMT

I wasn't too optimistic that games from hardware pre-dating the NES would hold up well today, but I can't believe how great this game is. The fighters are surprisingly well animated and when a hit connects it's really satisfying. I'm hardly an expert in fighting games, but IK feels like the most realistic I've played. Werdy, I think you're absolutely right about knowing what attack to use depending on the distance from your opponent. It's a bit of a nuisance when your fighter is facing the wrong way, but I need to practice the controls more (I currently use a reverse crouching punch to turn round). The earlier 'Way of the Exploding Fist' looks similar, is that good too?

Report

24. sashaboo United Kingdom 06 Apr 2008, 09:21 GMT

Well ok then Will we are all entitled to our own opinion. If you get enjoyment out of playing aincient games with 2 frames of animation per fighting move then please yourself. But your wrong about my first games machine. I started my gaming career with a commadore Vic 20 when i was about 5 years old and used to love games such as space invaders and that snake game where the snake gets longer ect ect... But they just wouldnt do it for me anymore. Oh and by the way my first console was a nes then every nintendo console after up to the Wii. Never bothered with playstation cos i dont think they are reliable enough.

Report

25. sandos Sweden 19 Apr 2008, 22:39 GMT

This is game is just awesome. It seems almost random in the start (even though I did play this a lot back in the day) but slowly, slowly you start to learn ;)

Report

26. Mr 64 United Kingdom 23 Apr 2008, 11:36 GMT

I have to be honest, it's great to play International Karate again. Admittedly it's a million miles away from the 2D beat-em ups of today, but what would you expect for a game of it's age? .

It's simple no-nonse moves and combat system are still entertaining enough, the graphics aren't as bad as certain people claim (bear in mind this game was released in 1985) and the music is absolutely awesome. Compared with Yie-Ar Kung Fu (the big 2D fighter in the arcades at the time), this game is positively space age in terms of presentation. And the animation isn't that bad for sprites as big as the ones used here by the way - I'd like to see a NES game with sprites as big running so smoothly.

500 Wii Points might seem steep, but it's no less complicated than many of the NES games retailing for that price, and it's certainly more entertaining than the lion's share of them.

Fingers crossed for IK+, a game which expands and improves upon every aspect of this game. Though I am a little worried that the only games out so far were ones from the D64 TV thing.

Report

27. sashaboo United Kingdom 25 Apr 2008, 15:44 GMT

It may have been good back in those days but then we could,nt compare it to the standard of quality with 2D fighting games in the early to mid 90s such as Street Fighter 2 or Killer instinct and Mortal Kombat. Compared to them is just an absoulute pile of Rubbish end of story.

Report

Avatar

28. Kelvin United Kingdom 02 May 2008, 10:41 GMT

To be fair, Killer Instinct and Mortal Kombat don't exactly hold up very well nowadays. Should we consider them rubbish too?

Leave A Comment

Please login to post a comment.